RPG Blurbs

The timetable for the convention is here!

Saturday Morning 11am-2pm

“Delivery Run”

Aidan Marsh – Paranoia

“Troubleshooters!
Please report to briefing at once! An urgent crises has arisen in sector KEA, requiring vital materials to be shipped there immediately. A delivery of such significance will doubtless attract the attention of numerous traitors to Alpha Complex who will stop at nothing to prevent the transport from occurring. As such we need loyal and trustworthy troubleshooters such as yourselves to ensure that the package is delivered safely to its destination.”

Vietnam RPG

Fatz – Savage Worlds

You play a ragtag team in the greatest conflict of recent times. Sent on a mission that maybe will result in your almost certain death, will you be able to pull together and survive, or get killed like so many other unlucky sons of guns before?

Saturday Afternoon 3pm-6pm

“ZONDAR”

Writers: Baz Nugent, Cian O’Sullivan, Mick Fitzpatrick

System:
Filmed in Savage Worldsorama!

Writer:
Hoyven-Glayvin International Pictures

Blurb:
Coming to a cinema near you, Summer 1983
the greatest science-fiction blockbuster of all time!

ZONDAR
An Epic ten million light years in the making!

A hero, facing impossible odds, must save the princess he loves and his peace-loving world from an intergalactics terror!

A special effects extravaganza with sword-fighting, romance, comedy and more!

Your dreams will never be the same after …ZONDAR!

Starring Harry Champ as Aceheart, Delores Hunt as Princess Alora, Vincent Smith as Truro the Blademaster, Viggo Lee as The Cyclops-Beast, and Sir James Phillips as Boppo the Wizard.

Directed by Russell O. Russell. Produced by Hoyven-Glayvin International Pictures.

“Shadowrun…ish”

Author: Legendgerry

System: Fate Core

Players: 5 – 6

Equestria, land of friendship and magic, as long as you have a P.I.N. ( Pony identification number) If you don’t you are nopony, can’t work, can’t get benefits, you’re not even a statistic.

In the slums of Fillydelphia you and your team are forced to take on dangerous work for dangerous ponies just to get by. A life of violence and fear has taken it’s toll on you but now a job has come in that could change your lives forever, one way or another…

**Warning, if you like My Little Pony, this may not be the game for you.

Saturday Evening 7pm-10pm

“Cogs and Dogs”

By Ian Power

A Discworld Gurps Game in which a group of dwarfs bring a battlemech to a wolf fight.

What do you do if your very way of life were threatened? How do you face an enemy no one has defeated, an enemy that comes in the

night and leaves nothing but screams and blood and heartache? What do you do? You gather your friends, the people you trust, and

with nothing but blood and courage, you go out and save your people…. Oh… And you build a giant machine of steam and metal….

Every little helps.

Sunday Morning 11am-2pm

“To A Free Hand”

GM & Writer: Dave M Hayes
System: Mercenary Kingdoms
Players: 5

Have you ever wondered how a Thieves’ Guild worked? Well now is your chance! The Colton Docks Crew have you somewhat over a barrel and are making you do a thing you would really much rather not. Time to see if you can flip the cow pat and make this an opportunity that you can turn to your advantage.

Mercenary Kingdoms is a game of realistic high fantasy created by Dave M Hayes.

“Tales of Toholon: The Fault In Our Starfish”

A FATE game for 5 baby kaiju without proper supervision.

Writer: Shane Carr

[YOUNG ONES, HEAR MY THOUGHT-WORDS.]

Graaaaaaaar!! (Yes Uncle Shumie?)

[I MUST LEAVE THIS PLANET FOR A WHILE, TO DO IMPORTANT THINGS IN SPACE. VERY IMPORTANT THINGS THAT ONLY MY COSMIC INTELLECT CAN UNDERSTAND.]

RaaaaaGHrrr! (We’ll be on our own, Uncle Shumie?)

[THE OTHER PAIRANS WILL WATCH YOU, I’M SURE. I KNOW THEY’RE BUSY WITH THEIR OWN APPRECIATION OF THE COSMIC ALL, BUT I’M SURE SOME OF THEM WILL CARE.]

Grgh… (Umm…)

[YOUR HUMAN UNCLE SENPUUJI WILL MAKE SURE YOU’RE SAFE. BESIDES, EVEN THOUGH OUR PLANET IS AN UNTOUCHED PARADISE FILLED WITH ALL FORMS OF PRIMORDIAL LIFE, I’M SURE THERE’S NOTHING TOO DANGEROUS FOR YOU ALL.]

YarghRaaaaoooor! (Ok Uncle Shumie! You have fun! We’ll be good, promise!)

Sunday Afternoon 3pm-6pm

“Blood and Iron: Death From Above”

By Dudley Martin

For 3-8 players

The year is 1863. War has returned to Europa. Due to recent incidents in France, war has broken out between the Prussian Confederation and the French Empire. The advanced mechanical might of the Prussian military prepares to move against the traditional forces of Napoleon III and France. This must be stopped before Britannia becomes involved in another continent shaking conflict.  The Prussians have a massive floating battle fortress leading a massive aerial armada and the French have antiquated ground forces and underground Verne cannons.  With the destruction of the cannons, the small French air service stands no chance of holding back the Prussian onslaught.

An assault must be made on the floating Prussian battle fortress, but intelligence needs to be gathered.  Britannia’s intelligence service have found an Air Pirate who has detailed plans of the fortress necessary for an assault.  You and your crew have been tasked with finding this Pirate and getting the information from him.  Somewhere in the skies above Europa lies the key to stopping the Prussian advance.  Can you find it and put it to use before France falls and Britannia becomes the next target?  

Pathfinder Saturday Morning 10am-2pm

#7–22: Bid for Alabastrine

A Pathfinder Society Scenario designed for levels 1–5.

Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype—an enemy of the Society responsible for countless Pathfinders’ deaths—is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event’s delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold?

#5–06: You Have What You Hold

A Pathfinder Society Scenario designed for levels 3–7.

As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north.

Pathfinder Saturday Afternoon 3pm-7pm

#2-01: Before the Dawn—Part I: The Bloodcove Disguise

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.

#22: Fingerprints of the Fiend

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

When a retired Pathfinder’s nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you’ve been sent to the coast of devil-tainted Cheliax to uncover the missing nephew’s whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.

Pathfinder Sunday Morning 10am-2pm

#2-02: Before the Dawn—Part II: Rescue at Azlant Ridge

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.

#5–09: The Traitor’s Lodge

A Pathfinder Society Scenario designed for levels 3–7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Pathfinder Sunday Afternoon 3pm-7pm

 

 

 

#27: Our Lady of Silver

A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.

#45: Delirium’s Tangle

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

The Pathfinder Society owes Grandmaster Torch a favor and he’s calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven’t seen the light of day for more than a thousand years.